When I set out to devise my own divination method, I took into account all that I had previously accomplished in my magickal career, and it occurred to me that the GoN was best suited as a divinatory tool. I already use the Numerical Egregore in my everyday divinings, and I saw no reason not to extend these faculties to a more general audience. This may get complicated (even for the author), but it is an effective tool for anyone who has an interest in the GoN or who has studied my attributions to the D-Cipher tarot deck. I originally used Magic: The Gathering cards. While I knew nothing of the game, the card names spoke to me, and so I enumerated them and found many, many interesting results from my experiments. For this method, you will need three 6-sided dice.
With this system of divination comes a working knowledge of the GoN Tarot (D-Cipher) which seems a bit intimidating at first, but once one has penetrated the nomenclature, one will make a breakthrough after a few weeks of practice. Hell, you might even make a discovery on your first try. The difficult part comes in when the GoN Tarot (D-Cipher) mixes up all the minor arcana, court cards, and the major arcana in a seemingly random order, but there is a method to the madness. First, let me explain how the system is broken down on the dice since it is an overly simplistic view of sortilege we're dealing with here. However, the GoN Tarot (D-Cipher) deck does not make for a simple, easy to use divinatory method.
Interaction with the dice
I took a pair of 6-sided dice and used them as the control dice. We will discuss them first and foremost as they set up the rest of the important divination. Interaction with the dice depends heavily on how much one enchants them before hand. As the good man has said, "enchant long, divine short", so in sticking with this dictum, we will proceed to jump in head first in describing how to use the dice in a practical methodology.
Now, if you know nothing of the Gematria of Nothing cipher, you may want to get a refresher course by visiting the quick cipher page and getting an overview of how the system is arranged. With that being said, our system of divination excludes the A = 13 and the N = 0 equations from their practice -- except in the rare case that one rolls three sixes, in which case one should ignore all previous notation on this lesson and refer to the attributions labeled under the header for N = 0 as 666 = 0 in the GoN.
The cipher is split up thusly
- B through M are the positive keys 12 thru 1
- O through Z are the negative keys -1 thru -12
Seems simple enough so far... yeah? Well, keep a notepad handy.
First, one rolls a single 6-sided die to determine whether the resultant factor will return as a positive or negative alphanumeric.
- Even numbers (2, 4, 6) imply positive numbers (B through M)
- Odd numbers (1, 3, 5) imply negative numbers (O through Z)
Here's where it gets tricky. Then, one rolls a second 6-sided die to see if the resultant number will be high or low on the cipher.
- high (1,2,3) or
- low (4,5,6) on the cipher scale
Then, we determine what the actual letter is by rolling a third 6-sided die, the outcome of which is dependent upon previous parameters.
- Positive numbers on the cipher are as shown
- B = 1
- C = 2
- D = 3
- E = 4
- F = 5
- G = 6
- H = 1
- I = 2
- J = 3
- K = 4
- L = 5
- M = 6
- Negative numbers on the cipher are as shown
- O = 1
- P = 2
- Q = 3
- R = 4
- S = 5
- T = 6
- U = 1
- V = 2
- W = 3
- X = 4
- Y = 5
- Z = 6
original design by: Eian Orange